Rhino for MAC course
The content of the level I course for Mac is almost exactly the same as for PC users.Because the User interface is starting to deviate more and more, we think seperate Rhin for Mac courses are a good thing.
What you will notice in the Mac version is the absence of a command line. Instead of a command line a window will pop up where you will check the different options and answer the questions, the program might have.
Apart from that there are not many 3rd party plug-ins, yet.
Rendering is in development. The built in Rhino render and Toucan render are being explained in the second day.
Day 1: Getting to know the program, drawing in 2D, building in 3D
9:00 - 12:30: getting acquainted to the program, NURBS and the meaning of surfacemodelling. Drawing in 2D in all kinds of ways.
13:15 -16:30: The most used 3D techniques.
Day 2: Materials, light and rendering
09:00 - 12:30: You are building a number of objects with the knowledge you gained in the first day.
13:15 - 16:30: You work with different kind of materials and lights.
The two available render engines are being explained.
Day 3: Building you own work
09:00 - 12:30: You are being encouraged to build your own objects of choice, be it from work or your own scetches. Teachers will come up with suggestions as well.
13:15 - 16:30: The afternoon is used to zoom in on the commands and ways of working that make Rhino so special.